Dueling


Dueling is rather more complex than it appears. Here are more detailed instructions for dueling;

First each player chooses an action; dodge, parry, lunge, hack, or rest.

This is cross reference on a table to get a hit modifier for each player.

Your Opponents

                 dodge            parry            lunge            hack             rest             

dodge            0                1                1                3                0                

parry            1                1                2                1                1                

lunge            1                1                2                2                2                

hack             0                1                2                3                3                

rest             0                1                2                3                0
                

So if you pick hack and your opponent picks lunge, your hit modifier is 2 and his is 2. if you pick hack and he picks dodge your hit modifier is 0 and his 3.

Each action cause a reduction in endurance.

'd dodge -.3

'p parry -.5

'l lunge -.2

'h hack -.6

'r rest +.3

If endurance is 0 the player is forced to rest

After the hit modified is calculated, a chance to hit is calculated in the following method:

chance = attval + hit mod -3

If the chance is less than 1 it is modified to 1 so everyone has a chance to hit.

If a hit occurs the following reduction in health is calculated:

health reduction = 5 * ((10-protection)/10) * (result*(endurance/15.00))

The result of the above formula is that the higher the endurance level the more damage is done.

Finally if health falls below 1 a surrender occurs. You can also surrender by typing "s"

In the interactive court you can now bet on duels. Once two people start a duel you can bet on them in the following manner:

/bet job# amount

When one of the duelist surrenders the pot is then split among the betters on the winning side.

For example, let's say the total pot is 2100 Kducats there was 900 bet on player 1 and 1200 bet on player 2. You bet 400 on player one and he wins you share of the pot is figured this way 2100 * 400/1200 so your share of the pot is .33% or 693 Kducats.

This function was added to enhance the dueling contests, it is also it is the same betting system that is available for tournaments (jousting).

Dueling Tactics

1- Never go with a character or NPC with less than 7 in health, 9 is best.

2- Never go with a character having less than 7 in protection.

3- Never go with a character have less than 7 in endurance. You need them to be effective attacking. The more endurance you have, the more damage you can do.

4- Never go with a character have less than 6 in attack. The less value you have the less you can hit your enemy.

5- Tactics on dueling;

'h -Hack the most damage you can make to enemy. However you expose yourself to the greatest danger to your enemy. If you are hacking and your enemy dodges and hits you, you are in deep trouble..

'd - Dodge. Best way to defend yourself from hacking. When you got hit by hack there WON'T be any damages to you but you can kill your enemy when they are hacking. However, dodge and hit cannot damage a person who is rested.

'p -Parry. Combination of dodge and hack. Tricky to use.

'l -Lunges. Does less damages than hack. Can do damage to the dodging person but when you're hit by dodge, it'll hurt as well. Not as bad as using hack..

'r - Rest The most important thing. You need endurance to help you to aim and kill the enemy. Each rest gets you .3 endurance back. The endurance cost of each action is; 'h =-.6, 'p =-.3, 'd=-.3, 'l=-.2.

The fencing duel is an art (not like joust, which involves more luck.

Maintain your endurance. Save enough so you can go for broke if you are winning and only if you are certain to win. Remember, if your endurance is low, your attack is powerless.

Use the /cs # (# is the job number of your opponent) to check your enemy's status so you can decide what will be best your move.

Don't over use hack. Sure it will do large damage, but if you are fighting an expert, you are endanger your life.


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