Fief Loyalty
Average stature and Leadership, apply skill effects and subtract 3 if the Bailiff do not speak language of fief. The result is applied to a table which moves loyalty up or down that season. A bad bailiff can bring the Robin Hoods out of the woods real quick.
+ - Loyalty Instilled Heresy Bailiff Supreme Discipline Piety Extraordinary Sickly Linguist Epicure Keepmaster Gluttony Recruitment ability Stupidity Situational Awareness Sloth Charm Language Difference Organizer Fraud & Embezzlement Siegecraft Impetuous Healer Extraordinary Miser Intimidation Accountancy Insightful of people Legal Skills Chivalry Avarice Simpatico Abrasiveness Berserker Treachery Command Supreme Rabble Rouser Poet Musician Healer Pious Evil Eye Horsemanship Assassin Athlete Health Devout Sorcery Robust Raconteur Muscular