Fief Loyalty
Average stature and Leadership, apply skill effects and subtract 3 if the Bailiff do not speak language of fief. The result is applied to a table which moves loyalty up or down that season. A bad bailiff can bring the Robin Hoods out of the woods real quick.
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Loyalty Instilled Heresy
Bailiff Supreme Discipline
Piety Extraordinary Sickly
Linguist Epicure
Keepmaster Gluttony
Recruitment ability Stupidity
Situational Awareness Sloth
Charm Language Difference
Organizer Fraud & Embezzlement
Siegecraft Impetuous
Healer Extraordinary Miser
Intimidation Accountancy
Insightful of people Legal Skills
Chivalry Avarice
Simpatico Abrasiveness
Berserker Treachery
Command Supreme
Rabble Rouser
Poet
Musician
Healer
Pious
Evil Eye
Horsemanship
Assassin
Athlete
Health
Devout
Sorcery
Robust
Raconteur
Muscular