How to Win
There are several ways to win in Hundred Years War. Final victory is calculated after the game has gone on for 100 years (400 days of playing time), or sooner if certain conditions are met. Each year and decade of game play, the top ten players are posted and rewards for each period given out.
Historically, England won, as after 100 years of fighting (in 1437) the English King Henry VI (sixteen years old) was technically king of both nations. But the previous French kings son had also been crowned king by the French nobles and France was in rebellion to the English king (of France) and supporting the French king (of France). But ultimate victory is when the crowns of France and England are united.
This was true for the English king, so the war was won by the English. It was a marginal victory at best, and considering the expense and devastation of the war, a loss for everyone. Less than twenty years after the English "Victory," nearly all the English fiefs in France had been lost. In the end, the French won.
For this reason, we have established more personal victory conditions. These are based on how far you take your family fortunes over the course of the game. Victory for most players (all except the royals) is based on the quantity and quality of "Noble Acts" you perform over the years you are in the game. The Overall Point Score option shows your families score to date. The top ten finishers at the end of each year and each decade (year ending in "0") receive rewards in ducats (a million ducats and up).
The computer also calculates your GDP growth, which is an indicator of how wealthy you have become. This GDP value is given as a percentage increase over what your GDP was at the beginning of the game. The computer calculates your progress in GDP growth each year (4 seasons) and decade (40 seasons) and posts the rankings of all players as well as a "Game to date" figure at the end of each year and decade. This used to be the sole means of scoring for nobles, but has been superseded by the "Noble Acts" method. This was done because Noble Acts covers a lot more activities a player must engage in, and it includes GDP growth. Rather than remove the GDP scoring items, we retained them because many players do keep an eye on their GDP growth, especially relative to other players.
There are, in effect, separate victory conditions for the French and English kings, and another set for all the other players. These are detailed below.
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