Pillage and Raiding |
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Pillage-allowed once per season, takes 8-20 days (random) per fief |
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Raiding allowed three times per season per fief, takes 2-5 days (random) |
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Pillage Impact |
Lost |
Pillage Taken |
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Raiding Losses |
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Old |
Old |
Calculate % Pillage |
Loyalty |
as % of GDP |
Tax Lost |
Pop Lost |
% of GDP |
Tax Lost |
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Loot |
Pop Lost |
Soldiers per 1,000 population |
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Taken |
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1 or less |
1% |
1% |
10% |
0.0% |
0.1% |
1.3% |
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1% |
0% |
10 |
3% |
3% |
19% |
0.4% |
0.3% |
2.3% |
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3% |
1% |
20 |
6% |
4% |
27% |
0.7% |
0.4% |
3.4% |
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4% |
2% |
30 |
8% |
6% |
36% |
1.1% |
0.6% |
4.4% |
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6% |
2% |
40 |
10% |
8% |
44% |
1.4% |
0.8% |
5.5% |
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8% |
3% |
50 |
13% |
10% |
53% |
1.8% |
1.0% |
6.6% |
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10% |
4% |
100 |
15% |
11% |
61% |
2.1% |
1.1% |
7.6% |
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11% |
5% |
200 |
17% |
13% |
70% |
2.5% |
1.3% |
8.7% |
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13% |
6% |
300 |
19% |
15% |
100% |
2.8% |
1.5% |
12.5% |
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15% |
6% |
500 or more |
22% |
16% |
100% |
3.2% |
1.6% |
12.5% |
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16% |
7% |
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Examples |
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Result is troops per 1k pop |
Fief population in thousands |
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Size of army in troops |
5 |
10 |
15 |
25 |
1000 |
2000 |
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100 |
20 |
10 |
7 |
4 |
0 |
0 |
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500 |
100 |
50 |
33 |
20 |
1 |
0 |
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1,000 |
200 |
100 |
67 |
40 |
1 |
1 |
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2,000 |
400 |
200 |
133 |
80 |
2 |
1 |
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5,000 |
1,000 |
500 |
333 |
200 |
5 |
3 |
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7,000 |
1,400 |
700 |
467 |
280 |
7 |
4 |
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10,000 |
2,000 |
1,000 |
667 |
400 |
10 |
5 |
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20,000 |
4,000 |
2,000 |
1,333 |
800 |
20 |
10 |
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Jackpot feature. Each pillage or raid has 30% chance of finding |
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really valuable loot. If that occurs, normal take randomly |
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increased 3-10 times. |
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Leader of pillage force keeps 5% of pillage for every 1 of Stature |
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That is, Stature of 5 leader would keep 25% of Pillage |
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Extortion- If this is attempted, its failure is based on the |
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loyalty level times 10 being the percentage chance of failure. If |
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successful, count as a pillage without population loss. |
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Probability of Fief Levy Rallying to Oppose Pillage or Raid |
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Avg Leadershp, management, keep level and stature of Bailiff |
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or player/NPC in fief, Apply Army Command skills (auto-bailiff=3) |
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14 |
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% Assembled for |
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Chance of cornering Enemy |
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Adjusted Values |
Raid |
Pillage |
Raid |
Pillage |
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0 |
0% |
0% |
0% |
0% |
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1 |
1% |
3% |
2% |
4% |
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2 |
3% |
7% |
3% |
8% |
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3 |
4% |
10% |
5% |
11% |
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4 |
5% |
13% |
7% |
15% |
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5 |
7% |
16% |
9% |
19% |
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6 |
8% |
20% |
10% |
23% |
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7 |
9% |
23% |
12% |
27% |
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8 |
11% |
26% |
14% |
31% |
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9 |
12% |
29% |
16% |
34% |
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10 |
13% |
33% |
17% |
38% |
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11 |
15% |
36% |
19% |
42% |
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12 |
16% |
39% |
21% |
46% |
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13 |
17% |
43% |
22% |
50% |
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14 |
19% |
46% |
24% |
53% |
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15 |
20% |
49% |
26% |
57% |
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xyz Tested at 50% and 100% higher value results |
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Potential levy troops are all shown in fief, including rabble. |
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If levy successfully assembled, pillage is interrupted half way |
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through with pillager being asked if he wants to "fight or flee" |
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the assembled levy. If fight, go to Army Combat and resolve, |
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if flee, lose all pillage and leave fief. |
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If assembled, there is a further chance of forcing the |
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pillager to fight ("Cornering" columns). |
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If fight and win, get double normal pillage. If lose, |
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survivors leave fief. |
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Pillage and Raid from Army Sitting in Fief |
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Armies have a chance of conducting an automatic raid or pillage |
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if an army camps, or stops at the end of a season (over a reset). |
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The probability of a raid or pillage depends on the ownership of |
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the fief and the number of days you are in it. |
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This takes place in all circumstances (for sieges, whether |
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armies are in or outside the keep, etc). |
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When an army uses the camp function, the raid/pillage check |
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will have to be run right away. Otherwise, these checks are |
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run over the reset. |
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The raids and pillages should be treated like any other, and reported in |
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the Herald. |
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Percentage probability (anything under 100% is the probability of |
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a raid, anything over 100% indicates an automatic raid and the |
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percentage less 100 the percentage probability of a pillage) |
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Days in Fief |
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Ownership |
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Your |
Anyone |
Other |
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Self |
King |
Else |
King |
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1 |
20% |
40% |
60% |
80% |
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2-5 |
35% |
55% |
75% |
95% |
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6-10 |
50% |
70% |
90% |
110% |
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11-15 |
65% |
85% |
105% |
125% |
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16-20 |
80% |
100% |
120% |
140% |
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21-30 |
95% |
115% |
135% |
155% |
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31-40 |
110% |
130% |
150% |
170% |
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41-60 |
125% |
145% |
165% |
185% |
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61-90 |
140% |
160% |
180% |
200% |
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