Java FAQ
1) - How do I
use quickmove in Java, and automatically stop when an army is found?
2) - Where can
I find the maps?
3) - How do I
know who has what fief?
4) - If I come
into a fief with an army, how do I know whose army it is?
5) - What
capabilities does Java have?
6) - How does
one scout effectively in Java?
7) - Where are
the commands I want to find?
8) - What are
the general uses of the menus in Java?
1) - How do I
use quickmove in Java, and automatically stop when an army is found?
The
quick move option is available from the Travel Menu. On the Travel Menu, you
enter the letter q (or q and another letter as shown below) and a series of one
to seventy numbers (each number indicating a direction of movement as in normal
movement.)
Quick Move allows you to enter
many movement instructions at once. Instead of entering a number for the
direction you want to go to, you enter something like;
q111447
The "111447" takes you
in each of those directions, one after another. A set of movement numbers like
"111447" is called a "movement string." The options
available with Quick Move are shown below.
q<movement string> - move
to a fief ignoring armies.
qa<movement string> - move
to a fief but stop in any army is encountered.
qb<movement string> - move
to a fief but stop if a brigand army is encountered.
qe<movement string> - move
to a fief but stop if an English army is encountered.
qf<movement string> - move
to a fief but stop if a French army is encountered.
qo<movement string> - move
to a fief but stop if an Other army is encountered.
qs<number>s<movement
string> - move to a fief but stop if PC number is found with army.
2) - Where can I find the maps?
They are
accessible from each of the game pages, and can be found at: www.hyw.com/playhyw/maps/maps.asp
3) - How do I know who has what fief?
There is a new
java feature, which pops up as you open the game, that shows who holds what
fiefs. If you want more detail, try the
options listed below:
While in the Travel menu, choose the Examine fief option when you move into the
fief. You can also examine an Army from
this menu.
From the main
menu, if you Choose #11 you are given the option to look at every active
position in the game and can see by choosing a position, what holdings that
position owns and manages.
4) - If I come into a fief with an army, how do I know whose
army it is?
You can use
the Army Management menu to examine an army. (Menu option #9)
This can also
be done from the Dirty Deeds Menu (Menu 4) while combating brigands.
5) - What capabilities does Java have?
Java has all
the functionality of HYW. It is the
original interface for the game, and the basis for the now-retired GFE. Every function in the GFE has a counterpart
in Java (though a few are in different menus).
It takes little time to get used to the location of commands, and once
mastered, using Java is can be even quicker than the GFE ever was.
6) - How does one scout effectively in Java?
First of all,
you start with a map of the game you can write on. Printable black and white
copies are available on the maps web page.
You can scout
one of two ways for information.
This is the
easier way to scout, and you use it only to keep track of who has what. As a
general rule, you don't need to know who owns a fief if your side holds
it. So mark on your map which fiefs are
owned by the French, by the English, by the Others and what is not owned. You
do this by going to the #11 option and looking at all the active positions in
the game and marking the map as you go.
Once you have
this done, all you really have to do is look at the Herald each season and mark
down which fiefs turn over. Some people use map pins with colored flags and
have their maps on a bulletin board by their computer. Others use colored
pencils that erase easily. Everyone finds an easy way that works best for them.
Some folks keep lists in excel and update them seasonally.
More in depth
scouting involves moving fief to fief in a given section of the map, and noting
changes as you go by examining each fief in turn. It is possible to turn on an ASCII dump of the game or to cut and
paste from java, and you can actually do an entire map section fairly
quickly.
If you have
scouts assigned to sections that they do regularly, they will learn quickly
which fiefs need to be checked and which don't. For example, in a game where inactive fiefs cannot be taken, you
don't look at those fiefs, you only look at active ones. You know what is active from your check of
who holds what on your marked maps.
So you
quickmove between fiefs or over fiefs you don't need to check, but you do that
quickmove with the army hunt feature on so that you don't miss any armies. You report on whatever your King wants to
know about the fiefs in play: Owner, Keep Level, Army present, Brigands and so
on. You can also do tavern checks for
good NPCs while you scout. It is also
possible to check and see who is around by having a few NPCs with you who speak
the languages of the fiefs you are traveling through. You use the kidnap function to take a look and see if anyone of
interest is in the fief, and it doesn’t cost you any days at all.
We suggest you
cut the scouting up into reasonable chunks and assign it to those who are
interested in doing it. Some people
prefer to be diplomats and they can be ideal scouts. Nobles with small purses, or lousy stats are often ideal scouts,
as are female or juvenile PCs.
For example,
the Roi might assign 5 -7 major scouts in France, splitting the map up by
sections (Bretagne, Paris, Lorraine, Bordeaux etc) and giving 1 person the job
of checking out the hiding holes in Spain and Italy. It pays to remember that any movement costs more days in winter
than in other seasons.
Assuming the
Roi works with the Emperor, they exchange information that they receive from
their scouts, always keeping in mind that the Emperor may be selling
information to the other Team.
It is
possible, in a jam, for an experienced Scout to cover all of France in three
seasons. All of England can be covered in 2. The English King usually splits
his scouting between the London Map, the York/Scotland Map and the Wales Map.
Another technique
that can be exploited to give you an idea about who might be in a fief, is to
seed fiefs with NPC spies and use them to see if anyone is in a fief worth
knowing about. It is important;
however, to keep in mind that the more NPCs you have, the higher your expenses
will be.
7) - Where are the commands I want to find?
All the
commands are easily seen on the Java text menus. You can enter them either by using the letter commands, which are
set off in brackets, or by using the number on that menu attached to the
command.
The Main HYW
Menu groups like things together, such as family menu, fief management,
information about the game itself and so on.
You should
take some time to examine the various menus and discover where the things you
are looking for are. You will find that
there is a good deal of crossover, since many things have functionality in more
than one area. Fore example, the Travel Menu, Dirty Deeds Menu and Army
Management Menu have many cross over points.
8) - What are the general uses of the menus in Java?
Basic use of
Java and play of the game in general can be found in the Quickstart section,
found at .
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