Here are the rules to play the game by. These rules are currently undergoing a major
revision. Please report inconsistencies, ambiguities, broken links, and other
problems to HYWLady.
- Recent Changes
- Sysop Variations
- Unresolved contradictions
- Frequently Used Acronyms and Game Terms
- What is the Hundred Years War?
- History Behind the Game
- Description of the Game
- Background of the Game
- Maps, Heralds and Other Docs
- The Online Staff
- Role of the Game Sysop and Heralds
- The Heralds' Code
- Variant Games
- Bedlams
- Bohorts
- Time of Troubles
- The Magnates' Game
- The Kings' Game
- Quick Start (and Introduction to the Game)
- Preliminaries
- Position Switching
- Overview of How to Run a Fief
- Fief Management Menu
- Individual Fief Management Menu
- Elements That Influence Fief Effectiveness
- Some Helpful Hints on Managing fiefs
- Fief Management During Peace Time.
- Fief Management During War Time
- Quelling rebellions
- Keep lock out
- Wills
- Managing Your Family and Household
- Household Affairs Menu
- Family Matters Menu
- Enfiefment of NPCs
- Entering the Clergy
- Hiring NPCs
- Marriage and Family
- Heir Management
- Wills
- Playing Your Character
- DIVORCE...14TH Century Style
- Characteristics and Skills
- Skill Information Menu
- How To Make Sense Out Of Player Characteristics
- What a Good Bailiff Looks Like
- Training
- Skills:
- Effects of Skills
- Movement
- Movement From Fief to Fief
- The Travel Menu (Text version)
- Quick Move (Text Version)
- Moving with an Army
- Movement by Ship
- Moving Armies by Ship
- Movement Tricks with NPCs
- Kings, Kingdoms, Magnates (and the Pope)
- The Kingdoms
- The Holy Roman Emperor (Der Kaiser)
- French and English Kings and Crown Princes
- Execution of Royalty
- Call parliament
- Confer knighthood
- Outlaw their nobles
- Removing Magnate Titles
- Aquitaine Rule
- Negotiate loans and levy church taxes
- Raise troops with a Call to Arms or a Feudal Levy
- For Those Who Would Be King
- The Papacy
- Preach a crusade
- The Anti-Popes
- Papal Authority (neat things the pope can do)
- Archbishops Tax
- Cathedrals and Holy Places
- Create Your Own Heresy
- How BCCI Operates
- Active, Inactive, Disputed Fiefs and The Purge
- The Purge and How To Deal With It
- Leaving the Game while Excommunicated
or Outlawed
- Sex and Romance
- Combat and Campaigning
- Raising an Army
- Transferring Troops
- Brigands
- Pillaging, Raiding and Extortion
- Staying Alive in the Field
- Army Combat
- Cheap Scouts
- Maintaining an Army
- Invading England
- General Rules for Combat
- Art of Siege
- Ancestral Rebellions
- The Sally from the Keep
- Art of Siege
- Art of Siege
- Raiding, Pillaging and Extortion
- Capture, Ransom and Execution
- Assassinate, Kidnap, Seize and Curse
- Diplomacy
- How to Win
- Kings Game (victory conditions for the kings of France and
England)
- Game End Procedure
- Nobles Game (victory conditions for everyone, "Noble
Acts")
- Perspective
- The Score Board
- Diversions
- Gambling
- Interactive Court
- Dueling
- Jousting
- Sex
- BCCI Tournament of the Sword
- Money and Ducats
- Law and Order
- Family Dying Out
- Protecting Your Family
- Outlaw Status and Excommunication
- Outlaw with Extreme Prejudice (Anathema)
- Etiquette
- Parliament
- The Plague
- Stature
- Chivalry
- Multiple Account
- Playing Small (low cost/time play)
- OLM (On Line Messaging) Tips